Code Duello

For all possible perks, check out Code Duello over on d2gunsmith.com

Code Duello is the Season 13 Rocket Launcher. You can pick it up from chests in the Battlegrounds playlists and Umbral Engrams. It features a handful of the new S13 perks including Impulse Amplifier, Frenzy and Lasting Impression. Ehroar put together a solid video review comparing them and offering some suggestions for interesting rolls. You’re going to be drowning in these by the end of Season 13 and with the new damage perks, these are worth picking up!

Yes, you can finally get rid of the curated Bad Omens with Impact Casing you’ve been holding on to for ages 😉 A decent roll below is going to now outclass that because of the new final-column damage perks! 💥

Finally, definitely check out [Rustopholis]. He does super deep dives on Rocket Launchers, including a few that were super helpful in understanding how some of the new perks worked.

  • Best Legendary Rocket Launchers, Code Duello Build, Perks, Guides
  • Best Legendary Rocket Launcher Perks PART 2 KNOW THE DATA

    PvP Rolls

    Fallout has a guide hitting on Blast Radius and Cluster Bombs configuration for PvP and PvE. Of course, this was before the change was made that moved more of the damage away from the clusters. That being said, the overall thrust of the video still holds for PvP. For PvE with the release of the new damage perks, Cluster Bombs is no longer your pick (see below).

    “Rain Fire”

    First we start with a super high default Blast Radius of 95. Then we sprinkle on some Cluster Bomb action and you’ve already got a great chance of splashing down on packs of Guardians. Add in high Velocity and improved Handling and you’ve got a snappy air raid in your grasp.

    Barrels [ 60%]: Quick Launch, Smart Drift Control
    Mags    [ 40%]: High-Velocity Rounds
    Perks 1 [ 20%]: Impulse Amplifier
    Perks 2 [ 16%]: Cluster Bomb
    MWorks  [ 20%]: Handling MW
    
Variant Chance 1 in ?
☂️☂️☂️🌟 Collector’s Edition 0.16% 625
☂️☂️☂️ (*barrels) 0.27% 374
☂️☂️☂️ (*magazines) 0.40% 250
☂️☂️☂️ (*masterworks) 0.80% 125
☂️☂️ (*barrels, *magazines) 0.67% 149
☂️☂️ (*barrels, *masterworks) 1.33% 74
☂️☂️ (*magazines, *masterworks) 2.00% 50
☂️ (*barrels, *magazines, *masterworks) 3.33% 30

PvE Rolls

Code Duello has some terrific new perks for dishing out major damage in a flexible way, one of which is incredibly interesting for folks soloing tough content.

“One-Guardian Show”

With Lasting Impression it’s possible to stick a rocket, switch to another weapon and debuff the stickee (e.g. Divinity). With Auto- Loading Holster, by the time you switch back to Code Duello, it should be reloaded. Rinse and repeat! Be forewarned however, this is a super niche roll and not at all a run-and-gun RL. It’s more for grins on what type of “chess” you can play with an RL in Destiny.

  Barrels [ 80%]: Quick Launch, Smart Drift Control, Countermass
  Mags    [ 40%]: Impact Casing
  Perks 1 [ 20%]: Auto-Loading Holster
  Perks 2 [ 16%]: Lasting Impression
  MWorks  [ 40%]: Reload MW, Handling MW
Variant Chance 1 in ?
📺📺📺🌟 Collector’s Edition 0.43% 234
📺📺📺 CE (*barrels) 0.53% 187
📺📺📺 CE (*masterworks) 1.07% 93
📺📺📺 CE (*barrels, *masterworks) 1.33% 74
📺📺 CE (*magazines) 1.07% 93
📺📺 CE (*magazines, *barrels) 1.33% 74
📺📺 CE (*magazines, *masterworks) 2.67% 37
📺 CE (*barrels, *magazines, *masterworks) 3.33% 30

“Eternal Sunshine”

This goes great with Warmind-cell builds for constantly clearing adds. Via Rustopholis above, note that Field Prep only checks to see if you’re crouched at the start of the reload animation, not throughout.

  Barrels [ 80%]: Quick Launch, Smart Drift Control, Countermass
  Mags    [ 40%]: Alloy Casing
  Perks 1 [ 40%]: Field Prep, Impulse Amplifier
  Perks 2 [ 16%]: Frenzy
  MWorks  [ 20%]: Handling MW
Variant Chance 1 in ?
☀️☀️☀️🌟 Collector’s Edition 0.43% 234
☀️☀️☀️ CE (*barrels) 0.53% 187
☀️☀️☀ CE (*magazines) 1.07% 93
☀️☀️☀️ CE (*masterworks) 2.13% 46
☀️☀️ (*barrels, *magazines) 1.33% 74
☀️☀️ (*barrels, *masterworks) 2.67% 37
☀️☀️ (*magazines, *masterworks) 5.33% 18
☀️ (*barrels, *magazines, *masterworks) 6.67% 15

“Last Stand”

This is your standard “stand behind cover / in a well and chuck rockets at the boss” roll. Whether or not you value Frenzy over Lasting Impression will depend on the encounter. The barrels and masterworks are mostly focused on adding Handling and are gravy (but solid if you get them!).

  Barrels [ 80%]: Quick Launch, Smart Drift Control, Countermass
  Mags    [ 40%]: Impact Casing
  Perks 1 [ 20%]: Field Prep
  Perks 2 [ 33%]: Lasting Impression, Frenzy
  MWorks  [ 20%]: Handling MW
Variant Chance 1 in ?
🚩🚩🚩🌟 Collector’s Edition 0.43% 234
🚩🚩🚩 CE (*barrels) 0.53% 187
🚩🚩🚩 CE (*magazines) 1.07% 93
🚩🚩🚩 CE (*masterworks) 2.13% 46
🚩🚩🚩 CE (*barrels, *masterworks) 2.67% 37
🚩🚩 CE (*magazines) 1.07% 93
🚩🚩 CE (*magazines, *barrels) 1.33% 74
🚩🚩 CE (*magazines, *masterworks) 5.33% 18
🚩🚩 CE (*perks1) 2.13% 46
🚩🚩 CE (*perks1, *barrels) 2.67% 37
🚩🚩 CE (*perks1, *masterworks) 10.67% 9